NEON ABYSS

Agent Watch

Agent Watch scales weapon damage with the Keys you currently carry. The individual revision says Keys already held when you pick it up also count.

Neon Abyss Steam screenshot of a shop roomNeon Abyss Steam screenshot of a run in progress

I would hoard a key through a combat room and spend it after the clear. The table ties the buff to holding keys, not to a permanent upgrade.

Effect

The tooltip describes collecting and spending Keys, but revision 7444 explicitly clarifies that the current held count determines the bonus. You do not need to collect the existing Keys again after taking the Watch. Spending a Key lowers the contributing balance; no damage percentage per Key is established.

Item Fields

4 entries
FieldValue
Scaling resourceCurrent held Keys
Pickup behaviorKeys held before taking Agent Watch already count
Spending ruleUsing Keys reduces the contributing balance
Source referenceFandom Items; Fandom Agent Watch revision 7444

Related Mechanics and Evidence

Agent Watch scales weapon damage with currently held Keys. Air Force Medal instead requires being airborne. Compare the dependency you can maintain; no combined damage formula is documented.

This comparison is an editorial interpretation of the cited mechanics, not an official combo test. Unknown numerical values and unlock tasks remain unknown.

2 entries
FieldValue and scope
Related item / systemAir Force Medal: Agent Watch scales weapon damage with currently held Keys. Air Force Medal instead requires being airborne. Compare the dependency you can maintain; no combined damage formula is documented.
SourceFandom Items (https://neonabyss.fandom.com/wiki/Items); Fandom Agent Watch revision 7444 (https://neonabyss.fandom.com/wiki/Agent_Watch?oldid=7444); Fandom Air Force Medal revision 5175 (https://neonabyss.fandom.com/wiki/Air_Force_Medal?oldid=5175); Fandom Upgrades (https://neonabyss.fandom.com/wiki/Upgrades)

Questions this page answers

What does Agent Watch do?

Agent Watch scales weapon damage with the Keys you currently carry. The individual revision says Keys already held when you pick it up also count.

Does it affect bombs?

The effect states weapon damage. It does not establish a Bomb-damage bonus.

Keep going

Sources

  • Fandom Items — B: Item table, wiki version 1.4.6, CC BY-NC-SA.
  • Fandom Agent Watch revision 7444 — B: Historical individual effect; held Keys override event-only tooltip interpretation; fetched 2026-10-14. Independently restated facts, not a reproduced article. Wiki rightsinfo: CC BY-NC-SA; independent mechanic facts, no commercial copying permission.
  • Fandom Air Force Medal revision 5175 — B: Historical individual effect; jumping and flight both count as airborne; fetched 2026-10-14. Independently restated facts, not a reproduced article. Wiki rightsinfo: CC BY-NC-SA; independent mechanic facts, no commercial copying permission.
  • Fandom Upgrades — B: Neon Abyss wiki mechanic facts, checked through MediaWiki API on 2026-10-14. API rightsinfo lists CC BY-NC-SA; flavor prose is not reproduced.

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