Neon Abyss 2 Wonder Room
Glass Jar stores items on a throw and releases them on the next throw. Wonder cubes are carried and thrown. These object actions do not establish one universal Wonder Room entrance.

Glimmer Heist defines the object actions; Wonder Flow, not Glimmer Heist, introduces Tino and confirms health-cost Wonder Jar duplication. No puzzle tile sequence is invented.
Object Actions and Where They Are Established
| Object | Availability / type | Verified action |
|---|---|---|
| Great Wonder Block | Some shops / Athena rewards | Chance-based availability; Wonder Pocket retrieval and extra battles documented in 1.0 |
| Glass Jar | Oddity listed in Glimmer Heist | Throw at items to store; throw again to release |
| Big / Small Wonder Cube | Oddities listed in Glimmer Heist | Lift and throw; detailed random outcome table not supplied |
| Artisan Jar | Hexjar | Fills weapon XP in Glimmer Heist; 1.0 changes XP Hexjar output to collectible souls |
| Candle Jar | Hexjar | Fills the Faith meter |
| Wonder Jar | Steam use counter; Wonder Flow | Tino copies it with a health cost; no universal Hexjar counting rule |
A Source-Backed Object Walkthrough
Use the action for the object’s actual name; no controller-specific button is assumed.
- For Glass Jar, throw it at the items you want to store.
- Throw the filled Glass Jar again to release its stored items.
- For Big or Small Wonder Cube, use the carry/lift action and then throw it. The announcement does not enumerate every possible effect.
- With Tino, distinguish copying a Wonder Jar from using one: copying costs health, while Magic Jar tracks uses.
- For a Great Wonder Block, shop/Athena availability is a chance, not a guaranteed route or a complete room solution.
Answer the Entrance Search Precisely
The phrase “Wonder Room” is used by searchers for several related objects and the Magic Jar achievement. The checked A/B sources establish object actions and reward-room availability, but do not establish one room marker, floor number, tile sequence or universal entrance.
| Search term | Evidence-backed answer |
|---|---|
| Wonder Jar | Usable object; 30 uses are tracked by Magic Jar |
| Great Wonder Block | Chance-based appearance in some shops and Athena reward rooms |
| Glass Jar | Throw at items to store them; throw again to release them |
| Wonder Room entrance | Not established by the checked A/B sources; do not follow an invented tile route |
| Tino copy | Wonder Jar copy costs health; copying is not silently counted as a use |
Questions this page answers
Where can I find a Great Wonder Block?
The official 1.0 notes name some shops and Athena reward rooms, with chance-based availability.
How do I use 30 Wonder Jars?
Steam names this use counter for Magic Jar. Wonder Flow confirms Tino can duplicate Wonder Jars by paying health, but supplies neither the exact health cost nor proof that duplication itself counts as use. Track actual uses, not merely copies or pickups.
Where is the Wonder Room entrance?
The checked A/B sources do not establish a universal entrance or room trigger. Shop and Athena reward-room availability describes Great Wonder Blocks, not the location of every Wonder Room. The object-specific actions below are verified separately.
Keep going
Sources
- Veewo: Available Now in 1.0 — A: official 1.0 announcement; mechanics, sets and Wonder Blocks.
- Veewo: Glimmer Heist — A: official update; Cassie, Curios, Artifacts, Hexjars and Oddities. These are update descriptions, not a tested current drop table.
- Veewo: Wonder Flow (2026-06-14) — A: Tino duplicates Wonder Jars with a health cost; Dark Aphrodite unlock and challenge route. Captured official event 716781767925695623.
- Steam achievements 2235200 — 32 achievements.